Arcanum: of Steamworks and Magick Obscura

Rating: 89%

Platforms: PC (Microsoft Windows)

Genres: Role-playing (RPG), Strategy and Turn-based strategy (TBS)

Themes: Fantasy, Science fiction and Open world

Keywords: magic, summoning support, crafting, elves, steampunk, multiple endings, artificial intelligence, dialogue trees, camera, easter egg, dog, teleportation, dwarves, day/night cycle, gods, user generated content, boss fight, platform exclusive, leveling up, bink video, human, bow and arrow, loot gathering, character creation, moral decisions, recruitable characters, using dialogue to avoid combat, potion, melee, difficulty level, fetch quests, regenerating health, random encounter, gnome, lock picking, crash landing, dead multiplayer and e3 2001

Perspective: Bird view / Isometric

Developer: Troika Games

Publisher: Sierra Entertainment

Arcanum: of Steamworks and Magick Obscura

Summary:

Imagine a place of wonder,where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science.Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.

Screenshots:

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