![Blockout](https://images.igdb.com/igdb/image/upload/t_cover_small/co5k2a.jpg)
Rating: 77.8%
Platforms: DOS, Amiga, Sega Mega Drive/Genesis, Arcade, Atari Lynx and Apple IIGS
Genres: Puzzle and Arcade
Themes: Action
Keywords: blocks and block-breaking
Perspective: First person
Developer: Logical Design Works
Publisher: California Dreams;Rainbow Arts;Tec Toy
Blockout
Summary:
Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosaw Zabocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces.Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.
Screenshots:
![Blockout](https://images.igdb.com/igdb/image/upload/t_thumb/ux77zvoi9m3xyxjjb3xp.jpg)
![Blockout](https://images.igdb.com/igdb/image/upload/t_thumb/bzyinoxmc1kqu6iasdfm.jpg)
![Blockout](https://images.igdb.com/igdb/image/upload/t_thumb/ht7jq7wqgj4ebipq5224.jpg)