Double Dragon 3: The Rosetta Stone

Rating: 59.5%

Platforms: DOS, Commodore C64/128/MAX, Amiga, Amstrad CPC, ZX Spectrum, Arcade and Atari ST/STE

Genres: Fighting and Hack and slash/Beat 'em up

Themes: Action

Keywords: bloody, first person shooter, fps, fast paced, death, 2.5d, run and gun, maze, rabbit, futuristic, hand-to-hand combat, demons, steam, teleportation, heavy metal, one-man army, darkness, boss fight, explosion, digital distribution, steam cloud, world map, demon invasion, human, pop culture reference, wasd movement, corpse, sprinting mechanics, auto-aim, melee, stat tracking, instant kill, invisible enemy, vision obstruction, difficulty level, quicksaving, rock music, moving platforms, recurring boss, been here before, harder versions of earlier levels, tentacles, temporary invincibility, griefing, invisibility, jumping puzzle, satanism, hidden room, secret areas within secret areas, another world, crowd control, no-reticle aiming, selective invincibility, lost soul, dial-up wide area network game operation and male protagonist

Perspective: Side view

Developer: East Technology

Publisher: Technos Japan;Storm;Tradewest Inc;Sales Curve Interactive

Double Dragon 3: The Rosetta Stone

Summary:

The final game in the original trilogy.Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest.Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.

Screenshots:

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