Fable

Rating: 84%

Platforms: Xbox

Genres: Role-playing (RPG) and Adventure

Themes: Action, Fantasy, Historical, Sandbox and Open world

Keywords: pirates, ghosts, medieval, murder, magic, fishing, gambling, chicken, hand-to-hand combat, action-adventure, time limit, multiple endings, undead, artificial intelligence, revenge, billiards, singing, silent protagonist, good vs evil, day/night cycle, gladiators, sword & sorcery, trolls, boss fight, game critics awards, platform exclusive, customizable characters, leveling up, voice acting, human, shopping, bow and arrow, game reference, original soundtrack release, non-player character, young protagonist, escort mission, character growth, saving the world, moral decisions, side quests, branching storyline, questing, potion, melee, real-time combat, secret area, mercenary, coming of age, commerce, theft, british accent, recurring boss, changing sides, sleeping, games on demand, never-ending, dolby digital, cross-dressing, women in refrigerators syndrome, age progression, zero to hero, escaping imprisonment, nameless protagonist, sex work, notoriety system, timeskip, hero turned evil, old-fashioned english, one button combat, bully mode, backwards compatibility, xbox live aware, generation shift, memorial, e3 2004, e3 2003, e3 2002, e3 2001, xbox 360 backwards compatibility, spike video game awards 2004, interactive achievement awards 2005, lgbtq+ and male protagonist

Perspective: Third person

Developer: Big Blue Box

Publisher: Microsoft Game Studios

Fable

Summary:

In Fable, the players' every action determines their character's skills, appearances and moralities. Life stories are created from childhood through adulthood and on to old age. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: "Who will I be?"

Screenshots:

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