Kunitori Zunou Battle: Nobunaga no Yabou

Rating: 25%

Platforms: Nintendo DS

Genres: Turn-based strategy (TBS)

Themes: Historical

Keywords: ghosts, assassin, martial arts, hunting, exploration, orcs, bloody, wizards, disease, time travel, training, murder, magic, grinding, guild, artifacts, summoning support, fishing, crafting, death, elves, horse, mummy, archery, cooking, fashion, pets, mmorpg, mythology, hand-to-hand combat, insanity, religion, war, steam, bird, undead, online, traps, artificial intelligence, sacrifice, sailing, conspiracy, revenge, dancing, snow, wolf, snake, torture, tank, mud, slavery, racism, dice, dog, teleportation, economy, billiards, dwarves, resurrection, good vs evil, swimming, day/night cycle, alchemy, warriors, gods, meditation, trolls, horse riding, boss fight, trainer, ogres, necromancy, digital distribution, anthropomorphism, throwing weapons, spider, attributes, rivaling factions, playing cards, customizable characters, customization, leveling up, character select screen, human, polygonal 3d, color customization, shopping, skill points in game, bow and arrow, upgradeable weapons, loot gathering, skeletons, party system, active ability, wasd movement, non-player character, corpse, panther, bards, escort mission, falling damage, treasure chest, character creation, moral decisions, side quests, pick your gender, duel, sabotage, downloadable content, questing, potion, player vs player, player vs environment, melee, auto-saving, real-time combat, underwater gameplay, a.i. companion, blindness, stat tracking, instant kill, secret area, invisible enemy, betrayal, optional boss, parrying, animal companions, spellcaster, multiple gameplay perspectives, inconvenient malfunction, respawning, mercenary, robbery, bread, law, commerce, atheism, bribery, theft, healer, level cap, invisible wall, item combination, hotkey, shape-shifting, suicide, controversy, disorientation, temporary invincibility, never-ending, merchants, multiple enemy boss fights, particle system, summoners, stealth kill, camera control, beetle, fetch quests, mana, super speed, rivalry, planet, weapon modification, regenerating health, griefing, camping, levitation, ambient music, poisoning, invisibility, scripted events, fire manipulation, paladins, runes, gnome, pickpocketing, dual wielding, lock picking, fireworks, basilisks, optional lore, barbarians, musicians, monster capturing, cockroach, heal over time, optional objective, text dialogue, status effects, cartography, dark elves, invented language, moving bodies, berserkers, swarming enemies, movement penalty, two-handed weapons, moat, hidden room, persistent world, shaman, raiding, bounty hunting, crowd control, corruption, supply and demand, conjuration, horse archery, rangers, illusion, passive ability, pay-to-play, damage over time, tactician, power leveling, no game pause, foraging, kill quest, amphibian humanoid, level by doing, dragon kill points, custom ui, platinum, phylactery, neutral, e3 2008 and nocturnality

Perspective: Bird view / Isometric

Developer: Koei

Kunitori Zunou Battle: Nobunaga no Yabou

Summary:

A tactical board game with Japanese historical figure in feudal era.

Screenshots:

Kunitori Zunou Battle: Nobunaga no YabouKunitori Zunou Battle: Nobunaga no YabouKunitori Zunou Battle: Nobunaga no Yabou

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