Rating: 86.7%
Platforms: Nintendo GameCube
Genres: Shooter, Platform, Puzzle and Adventure
Themes: Action and Science fiction
Keywords: aliens, pirates, exploration, gravity, first person shooter, metroidvania, death, spaceship, female protagonist, parallel worlds, backtracking, time limit, multiple endings, portals, hacking, artificial intelligence, teleportation, wall jump, silent protagonist, boss fight, explosion, split-screen multiplayer, 60 fps on consoles, world map, upgradeable weapons, hologram, corpse, save point, falling damage, titular antagonist, auto-aim, grapple, environmental puzzles, underwater gameplay, invisible enemy, vision obstruction, difficulty level, multiple gameplay perspectives, audio logs, post-credits plot twist, moving platforms, sequence breaking, unlockable difficulty level, western games based on japanese ips, dimension travel, boss assistance, fetch quests, rivalry, linear gameplay, ancient advanced civilization technology, ambient music, camera shift, first-person platforming, optional lore, reversible cover art, disc streaming, acrobatics, creature compendium, swarming enemies, trilogy, foreshadowing, dark second act, plane shifting, greatest hits, isolation, wave attack, motion-sensor bomb, e3 2004, e3 2003, visor reflection and nintendo gateway system
Perspective: First person
Developer: Retro Studios
Publisher: Nintendo
Metroid Prime 2: Echoes
Summary:
An exploration-driven 3D metroidvania/first-person shooter hybrid and sequel to Metroid Prime (2002) in which Samus lands on Aether, an intricate planet torn into light and dark versions of itself, to help its remaining inhabitants defend against the invaders from its dark incarnation by traversing both the light and dark worlds, acquiring new power-ups and braving oppressive environments.