![Rogue](https://images.igdb.com/igdb/image/upload/t_cover_small/co2ma1.jpg)
Rating: 75%
Platforms: PC (Microsoft Windows), DOS, Mac, Commodore C64/128/MAX, Amiga, Amstrad CPC, ZX Spectrum, Atari ST/STE, Atari 8-bit, PDP-11 and TRS-80 Color Computer
Genres: Role-playing (RPG), Strategy and Adventure
Themes: Fantasy
Keywords: orcs, magic, turn-based, roguelike, procedural generation, permadeath, ascii, backtracking, traps, snake, trolls, leveling up, bow and arrow, goblins, randomly generated dungeons, centaurs, single-screen level, potion, secret area, yeti, dart, disorientation and real time game clock
Perspective: Bird view / Isometric and Text
Developer: Artificial Intelligence Design
Publisher: Mastertronic;Epyx
Rogue
Summary:
Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content.
Screenshots:
![Rogue](https://images.igdb.com/igdb/image/upload/t_thumb/wd59uj7pchdfqh1ngkjq.jpg)
![Rogue](https://images.igdb.com/igdb/image/upload/t_thumb/idq3x1x5yme1ydnido72.jpg)
![Rogue](https://images.igdb.com/igdb/image/upload/t_thumb/nxfv25ykbgbqxd3dclu8.jpg)