![Sword of Sodan](https://images.igdb.com/igdb/image/upload/t_cover_small/c1afiy36cigl53igv1xj.jpg)
Rating: 80.1%
Platforms: Mac, Amiga and Sega Mega Drive/Genesis
Genres: Hack and slash/Beat 'em up
Themes: Action and Fantasy
Keywords: bloody, wizards, magic, side-scrolling, undead, traps, sword & sorcery, skeletons, extreme violence, auto-scrolling levels and no longer banned
Perspective: Side view
Developer: Discovery Software International;Discovery Software International;Electronic Arts
Publisher: Innerprise;Sega Enterprises;Bethesda Softworks;Tec Toy
Sword of Sodan
Summary:
Like Sren Grnbech's other game Datastorm, Sword of Sodan was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father.There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.
Screenshots:
![Sword of Sodan](https://images.igdb.com/igdb/image/upload/t_thumb/zcg7pmpctsw6t32wivwz.jpg)
![Sword of Sodan](https://images.igdb.com/igdb/image/upload/t_thumb/ltrpi0dwc2qbgvcgkklo.jpg)
![Sword of Sodan](https://images.igdb.com/igdb/image/upload/t_thumb/od477xjg8jgyxf3lj6gr.jpg)
![Sword of Sodan](https://images.igdb.com/igdb/image/upload/t_thumb/ntshmfrrwyterwz1eqp4.jpg)