Too Human

Rating: 53.9%

Platforms: PlayStation, Xbox 360 and Nintendo GameCube

Genres: Shooter, Role-playing (RPG) and Hack and slash/Beat 'em up

Themes: Action, Fantasy, Science fiction and Historical

Keywords: aliens, cyberpunk, cybernetics, norse mythology, robots, futuristic, mythology, cyborg, achievements, online, class-based, artificial intelligence, gods, platform exclusive, voice acting, human, polygonal 3d, loot gathering, original soundtrack release, active ability, auto-aim, xbox live, real-time combat, male antagonist, difficulty level, commerce, leaderboard, healer, development hell, invisible wall, games on demand, skill tree, high definition graphics, dolby digital, weapons swap, unskippable cutscene, finishing move, button mashing, dual wielding, cutscene menu, secret achievements, trilogy, second person perspective, cliffhanger, super soldier, passive ability, level scaling, removed from xbla, platform change, no blood, modern day mythology, e3 2008, e3 2007 and e3 2006

Perspective: First person and Third person

Developer: Silicon Knights

Publisher: Microsoft Game Studios

Too Human

Summary:

As the cybernetic god Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the hand of the gods, and now Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life.

Screenshots:

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