![Zelda III: Hyrule Explorer](https://images.igdb.com/igdb/image/upload/t_cover_small/co5ekr.jpg)
Platforms: Super Nintendo Entertainment System
Genres: Role-playing (RPG) and Adventure
Themes: Action and Fantasy
Keywords: unofficial and rom hack
Perspective: Bird view / Isometric
Developer: eyeballkid
Zelda III: Hyrule Explorer
Summary:
As everyone knows, ALttP enforces a very linear order of the dungeons (at least until youve played a large part of the game). This minimizes the exploration aspect to a large extend. The goal of this hack is to remove the linearity as much as possible, without changing anything substantial. In fact, the author very much aimed at the changes being completely unnoticeable if not invisible.Obviously, it would not make sense to allow access to everything at any time. There are a few necessary sync points for the story: Link needs all pendants to get the Master Sword, to fight Aghanim, to transfer to the Dark World. Link needs all crystals to access Ganons tower. Etc. Thus the goal is to allow an as arbitrary as possible order for getting the crystals and pendants, respectively.
Screenshots:
![Zelda III: Hyrule Explorer](https://images.igdb.com/igdb/image/upload/t_thumb/scj1ez.jpg)
![Zelda III: Hyrule Explorer](https://images.igdb.com/igdb/image/upload/t_thumb/scj1f0.jpg)
![Zelda III: Hyrule Explorer](https://images.igdb.com/igdb/image/upload/t_thumb/scj1f1.jpg)
![Zelda III: Hyrule Explorer](https://images.igdb.com/igdb/image/upload/t_thumb/scj1f2.jpg)